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Human Marionette

A character designed to be in pose, to show how it would look in action.
Based of a tutorial from blocking, modelling, sculpting, texture painting and lighting.

Main view

Main view

Close up view

Close up view

Back view

Back view

Side View

Side View

front view

front view

Grayscale

Grayscale

Wireframe
(the mesh that covers the body was too dense therefore didn't need wire framing.)

Wireframe
(the mesh that covers the body was too dense therefore didn't need wire framing.)